It’s been almost a full year since I first played Endless Dungeon, successor to 2014’s roguelike tower defense game, Dungeon of the Endless, and it’s come quite a long way in that time. Whether it’s a drastically expanded roster of characters, some much-needed meta progression to make each run feel like a tiny step forward, or combat and an upgrade system that feels much more tightly tuned, so much of this exceedingly difficult defense game feels far more fleshed out. And while I only had a few hours to test my mettle against it, so far it seems like Endless Dungeon will be the roguelite evolution that fans have been waiting for.
Like Dungeon of the Endless before it, Endless Dungeon is a four-player tactical hybrid tower defense game that had me trying to escape a supernatural space station. While last year I only had two options to pick from, this time I was immediately surprised to see that the roster has grown to eight, including some of my new favorites: Fassie, a fashionable alien bartender who relies on his mixology skills whilst dungeon delving; and Comrade, a revolution-loving robot who uses his personal turrets to fight the power. Together, with a squad of friends, I dove back into Endless Dungeon’s unforgiving hallways filled with extremely rude machines and ferocious monsters.
The biggest change since I played Endless Dungeon last year is the existence of a meta progression system. Previously no progression existed, and what was planned was largely horizontal progression where new characters and items unlocked, but I couldn’t actually become more powerful except through honing my skill. But the people at Amplitude seem to have shifted that philosophy a bit. Now there were also Chips – essentially modifiers –
Read more on ign.com