Final Fantasy 16’s main director has provided some new details on how the game makes use of the PS5 DualSense controller’s features.
In a PlayStation Blog interview, Hiroshi Takai said the game utilises the controller’s adaptive triggers and haptic feedback in battle and during exploration.
“There are certain sections where the player will have to open heavy doors or lift up portcullises, and we use the adaptive triggers there to put across that feeling of effort and resistance,” he said. “They’re also used when riding chocobos.
“The haptic feedback can produce extremely subtle vibrations, which we use to create a heightened feeling of presence in cutscenes,” Takai continued.
“We converted the sound effects used in each scene into haptic data, which let us portray details that we’ve never been able to before, like the movements of the air.”
Earlier today, Square Enix announced that Final Fantasy 16 has gone gold, meaning the main development of the game has been completed ahead of its release on June 22.
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Producer Naoki Yoshida recently said he’d like to see a PC version of the game released “eventually”.
“First of all, it is true that Final Fantasy XVI is a six-month limited time exclusive on the PS5 platform,” he told the Japanese PlayStation Blog (translated by Google). “However, it is a completely different story that the PC version will be released in half a year. I will make it clear, but the PC version will not come out in half a year.
“This is because we spent a lot of time and money optimizing the PS5 platform to deliver the best gaming experience. Of course, I would like to release a PC version at some point so that everyone
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