Final Fantasy XVI will be using the power of the PlayStation 5 console to improve visual quality considerably and allow for explosive, fast-paced action RPG gameplay, but it will apparently be the DualSense controller that will allow the developers to do something they were never able to before.
In a new post on the Official PlayStation Blog, director Hiroshi Takai commented on how the DualSense controller features like adaptive triggers and haptic feedback will be used. Adaptive triggers will be used to return the feeling of effort and resistance when opening heavy doors, lifting up portcullis, and riding chocobos. Haptic feedback, on the other hand, will be used to produce subtle vibrations to create an enhanced feeling of presence during cutscenes. Sound effects in cutscenes have been turned into haptic data, letting the developer portray details they were never able to before, such as movements of the air.
All this sounds incredibly interesting, and it is likely to make Final Fantasy XVI the most immersive entry in the series to date. Even without these unique features, however, the latest entry in the series is setting out to be the one that will change the franchise's staples the most, with its return to a fantasy setting and the aforementioned full-action battle system. The combat system was further showcased, alongside the beautiful Valisthea, last week during a PAX East panel.
Exploring Valisthea fully in Final Fantasy XVI looks more and more like quite an ordeal, but Clive won't be alone to brave all the dangers lurking behind every corner, as he will be accompanied by his loyal wolf Torgal who will be able to fight enemies and point players towards the right direction.
Final Fantasy XVI launches on PlayStation 5
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