The Last of Us Part I on PC has received a massive 25GB patch, aimed at improving the horrid condition it was launched at. Dubbed v1.0.4.0, the version marks the seventh update since the port was launched on March 28, proving that developer Naughty Dog hasn't given up on it yet. The patch is mainly focused on optimising CPU and GPU performance in-game while adding improved graphical fidelity on Low and Medium settings. The low-res textures were a key point of criticism upon launch, with many fans posting screenshots of a caveman Joel and poking fun at the state of the port.
The patch notes detail 22 fixes for The Last of Us Part I on PC, with a good chunk focused on crashes that occur upon death, when quitting out to the main menu, and during the ‘Shader Building' process. In our review, we noted how time-consuming the process was — even on decent CPUs such as the AMD Ryzen 7 5800x, putting 100 percent load on all its eight cores. “Fixed an issue where the shader load warning did not appear while relaunching the game,” the post reads. Following that, players had to endure an unusually long loading time, despite the game being installed on SSDs. Naughty Dog has now addressed that issue while adding new features so players can better gauge performance. The HUD menu in settings will now let you enable performance stats, and there are better descriptors for how graphics options will affect your system.
The Last of Us Part I PC Review
Patch 1.0.4. is now live for The Last of Us Part I PC, including CPU and GPU optimizations, texture fidelity and resolution improvements on Low and Medium in-game settings, crash fixes, and more.Read the full patch notes here: https://t.co/tplIeD0py1 pic.twitter.com/LSRLvvXZYg
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