Just a month before it was set to go live, Endless Dungeon(opens in new tab) developer Amplitude Studios has decided that «there's still more work for us to do,» and so it's delayed the release(opens in new tab) to October 19.
«This will give us more time to incorporate community feedback and make the game as great as it can be,» the studio said. «During this extra time, we'll be working on meta-progression, balancing, in-game economy, as well as loads of general polishing and bug-fixing.
»The feedback we've gotten over the past OpenDevs has proved to us that we truly have something special on our hands, and we want to make sure that the game reaches its full potential," the studio said. «Your implication throughout the development has been invaluable and your support is a huge motivator for the whole team.»
Features producer Mollie Taylor took Endless Dungeon, a spiritual successor to Dungeon of the Endless, out for a test drive a couple weeks ago, and it does show a lot of promise—although, interestingly, she preferred the singleplayer experience(opens in new tab) to the multiplayer because of the way the game demands coordination and planning in order to ensure the mission gets accomplished. That's great for an experienced group who regularly plays together, but not so hot for pickup games.
«In co-op, every resource is shared and every individual's decision contributes to the overall run,» she wrote. «With the goal being to guide a tiny crystal bot to a bulkhead door located somewhere on each randomized floor, everyone has to communicate about where they're going and what they're doing.
»Opening doors inches the game closer to triggering a wave of enemies who'll scramble to get their hands on your crystal bot and any
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