The journey of a thousand miles begins with a single step, but it’s not like there’s a bench every few paces. As a rule once you start something it takes a bit to get to a stopping point, but Desktop Dungeons was built around the idea that you could hop in for a nice ten to fifteen minute break and complete a run, even if the overall game itself was a massive beast with near-endless adventures in its depths. Great as it is, however, the game was looking retro when its alpha released back in 2011, and while that puts it in good company today there’s always room to freshen things up a bit. Desktop Dungeons: Rewind is a full remastering of the classic dungeon-crawler into 3D, retaining all the elements of the original while adding a single major new feature in form of the rewind ability, which lets you go back several moves after death to try and do better.
The basic setup of Desktop Dungeons is that you’re a traveler lost in a new land, slowly building up a tiny outpost into a bustling town by sending adventurers into the world to explore and bring back gold. Newly-conquered dungeons open up new buildings, adding new character classes, races, and other features, and they all want more gold for upgrades. The dungeons are small enough to beat fairly quickly, but require a decent amount of tactics and understanding of the gameplay systems to survive. The movements are turn-based and enemies stay where they are, and only counterattack rather than take initiative, but they hit hard and you’ll need the experience to defeat the dungeon’s boss monster. This frequently means maximizing experience gains by attacking creatures a level or two higher than you, using magic to avoid triggering a counterattack and figuring out
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