In Endless Dungeon, developer Amplitude Studios returns to its primarily 4X strategy franchise. This time, however, the studio is opting for a twin-stick tower defense game with both hero shooter and roguelite elements. It makes for what looks to be an amusing sci-fi romp through a long-abandoned space station, especially if you have a few friends on hand to play with in three-player co-op.
The game sees you play as one of many survivors trapped on a seemingly inescapable space station. The only way out is in the furthest depths of the station. To get there, you'll need to fight through waves of enemies, erecting defenses in the hallways you clear so that you can more easily escort a fragile crystal from checkpoint to checkpoint. Pushing the crystal forward summons a brand-new wave of enemies to defeat, and if they destroy the crystal (or you), it's back to the station's hub area (a saloon) for you.
During a preview event for the game, I spoke to narrative director Jeff Spock and lead game designer Arthur Prudent about Endless Dungeon's story and how the game centers its narrative elements and hero characters within its roguelite structure. Endless Dungeon is scheduled to launch for Xbox Series X|S, Xbox One, PS5, PS4, Switch, and PC on May 18.
What was most exciting about using the world of Dungeon of the Endless as a narrative backdrop for this new game? What has it been like exploring a different corner of a familiar universe?
Spock: This is what gets me out of bed in the morning. I mean, I love this. I get paid to do this; it's unbelievable. No, I think doing it as a 4X strategy game, exploring universes as a 4X strategy game is interesting, and just the scope in the exploration, and these giant intergalactic
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