If you own an NVIDIA graphics card and want to improve performance in a game that doesn’t support DLSS nor FSR, you can take advantage of NVIDIA’s Image Scaling feature. But what is NVIDIA Image Scaling anyway, and how do you enable it?
Image scaling is NVIDIA’s upscaling technology that works in any game. The technology is based on a simple upscaling algorithm aided by a sharpening filter. It takes the output image rendered at a lower resolution and upscales it to the native resolution of your monitor.
The final result is an upscaled and sharpened image that doesn’t look as good as an image rendered in native resolution, but at least you get a noticeable performance boost. NVIDIA Image Scaling is driver-based, meaning you can enable it in any game, even those that support DLSS, FSR, or Intel’s XeSS.
Image Scaling includes five quality settings, each rendering the image at a lower internal resolution than your monitor’s native resolution. These settings are 85%, 77%, 67%, 59%, and 50% of the native resolution of your monitor.
On a 3440 x 1440 ultrawide monitor, which we’re using, these settings translate to the following display resolutions: 2924 x 1224, 2646 x 1108, 2293 x 960, 2024 x 947, and 1720 x 720, respectively.
We recommend sticking to the highest, 85% setting. You can go lower if you really need those extra frames, but the image quality at settings lower than 85% looks too shabby for us to recommend using any setting lower than 85% of the native resolution, at least on a 1440p or 1440p ultrawide panel.
NVIDIA Image Scaling is quite similar to AMD’s FSR in that both use a simple spatial upscaling algorithm and a sharpening filter, and don’t require specific hardware, unlike DLSS. The difference is that developers must
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