Cyberpunk 2077 is one of the most gorgeous-looking games out there and it's going to get even better with the upcoming Path Tracing mode which is developed by CD Projekt Red in collab with NVIDIA devs.
In an interview with PCWorld's Gordon at GDC 2023, CD Projekt Red's Jakub Knapik (Global Art Director) and NVIDIA's Pawel Kozlowski (Senior Developer Technology Engineer) gave some insight on what's Path Tracing and how it will further improve the world of Night City within Cyberpunk 2077. The interview is short but highlights some important aspects of the Path Tracing model that will be introduced in the game on the 11th of April as a "Technology Preview".
According to Jakub, Ray Tracing in games has more importance in the development process than just looking good. For example, he states that Ray tracing is helping solve some major problems encountered in game development. While ray tracing addresses certain individual elements of the rendering pipeline such as fixing the shadows, the reflections, or the ambient occlusion.
All those element layers are stuck up on top of each other while Path Tracing goes a different route & rather than having to do all those layers individually, it does them all at once in a single proper unified rendering pipeline. Compared to standard ray tracing implementations, the path-traced image is way more balanced, it's way more accurate, and also more beautiful. The rendering is said to be similar to the rendering techniques used by animated films in the past which would take the game (Cyberpunk 2077) one step closer to photo-realism.
As for the more important question which is what will be required to run Cyberpunk 2077 with Path Tracing enabled? Jakub says that you'd need a powerful PC to run
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