The Cyberpunk 2077 Path Tracing technology preview is out now, released as part of title update 1.62 (which also added NVIDIA DLAA and Intel XeSS support), and it's utterly glorious, delivering by far the most advanced lighting system seen yet in a modern game while also running at smooth frame rates on NVIDIA's GeForce RTX 40 Series GPUs.
Beyond the tests of the benchmark mode, I've roamed around Night City in regular open world gameplay and was amazed at the consistency of the frame rate and frame times. To achieve the maximum visual impact, I recommend installing Halk Hogan's HD Reworked Project mod since it improves a lot of textures with nearly no performance impact.
Ahead of the debut of the Cyberpunk 2077 Path Tracing technology preview, I was able to interview Jakub Knapik (Global Art Director at CD PROJEKT RED) to discuss the behind-the-scenes work on this monumental upgrade and what comes next, such as the implementation of another performance-enhancing feature introduced with the Ada Lovelace architecture: Opacity Micro-Maps.
The Cyberpunk 2077 RT: Overdrive Mode has been released as a path-tracing Technology Preview. Can you explain exactly what that means?
For almost two years, together with Nvidia, we were working on a totally new rendering technology like the one used for visual effects in films and animation, with the goal being to make it possible to experience similar quality in real time in Cyberpunk 2077. It is a dramatically different way of calculating light and reflection in our game that no longer relies on systems like reflection probes, GI probes, or shadow budgets, which are a foundation of most real-time solutions. As a result, it was a herculean effort to make an incredibly massive and complex
Read more on wccftech.com