Everyone loves going on holiday, you just turn up at the airport, hand in your luggage and tickets, then take your boarding pass to the gate and hop on the plane, simple right? Well SimAirport proves running a successful airport is anything but simple and before you know it you’ll have a complex system to keep your customers firmly in the belief that things are far more straight forward than they actually are.
Jumping in to the game, you have the choice between continuing with a basic airport that has the essentials and $450,000 to expand, or starting from scratch with extra cash, but nothing more than a large piece of land to build on. It’s worthwhile working through some of the tutorials, while these can go on a little, they do a great job of explaining everything.
The basics of an airport start with customers arriving, they then need a ticket desk and then a route through a security zone to a secure area, where they will find a waiting lounge near their desired gate and might even have a first-class lounge, before finally boarding their plane ready for some in-flight peanuts. If they’re lucky, while staff will collect their luggage and take it to the planes for them. You’ll need to organise planes into time slots, which are colour coded for early AM, AM, PM or late PM. To start taking flights outside of daytime hours, you’ll need to upgrade your runway to add lights and you’ll also need an air traffic control tower soon enough. And to keep your travellers happy, they’re going to want some seats while they’re waiting to depart. All of these upgrades need paying for, so there’s various ways to make more money, bringing in more flights is one method, but while a customer is waiting to fly, you can distract them
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