Wo Long: Fallen Dynasty is like a fine piece of unearthed, ancient Chinese art from the Han dynasty. Team Ninja took their calligraphy brush of talent and dipped it into the ink of nearly-perfect design elements from Nioh 2 , transposing the smooth brush strokes of Souls-like combat onto a new, freshly dried sheet of mulberry bark paper for all to admire. And then buried it underground. Where an archaeologist would later find it, dig it up, and brush off all the dirt – so that now we can admire it for the artistic expressions shown in the fluid lines and subtle angles of the brushwork; just ignore all the rough edges from it having been buried.
Yes, Wo Long: Fallen Dynasty by Team Ninja is exactly like ancient Chinese art. That’s not to say it’s bad; no, far from it. It’s gorgeous and fun. But just because it’s a beautiful new IP from a studio that has found its stride in the Souls-like genre doesn’t mean I don’t recognize the rough edges this Action-RPG has. I haven’t yet completed the entire story, a hyper-fantasy-infused retelling of 'Romance of the Three Kingdoms', even after spending 37 hours in it. But so far this journey to the east hasn’t been as smooth-sailing as I’d have liked. Here’s our review in progress for Wo Long: Fallen Dynasty .
The first thing I noticed during my time with Wo Long was just how clunky it felt. Navigating the menus and interacting with the UI just felt wrong ; as if the system couldn’t decide if it liked me yet. It’s a weird feeling to try and explain. Sometimes the buttons on my controller would be working just fine, but suddenly it wouldn’t let me navigate down on certain menus. I thought it was an issue with my controller at first, so I swapped my Dualsense for the Xbox
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