Team Ninja was one of the few teams to take the soulslike formula into its own direction, as it beautifully combined FromSoftware’s landmark blueprint with its own particular brand of action games. It worked out wonderfully for the two titles, and Team Ninja has taken the same approach for. Although there’s undeniable overlap between the two, is more than a reskinned game, as its focus on parries shows that studio is a multifaceted master of the blade.
That central parry mechanic is the biggest differentiator between the two and what makes so special. Instead of being a high-risk option meant only to be used sparingly like it is in many other titles, ’s combat revolves around deflecting oncoming attacks.
The timing window, thanks to feedback from the demo, is surprisingly generous, yet still requires skill to pull off consistently because of how varied the attack speeds are. Some do need to be deflected quickly, but the game intelligently has plenty of moves that punish those who parry in a panic. This is most clearly seen in its unblockable Critical Blows that force players to play patiently and learn the timing. It’s incredibly responsive, as Team Ninja games usually are, and the loud and distinct sound effect combined with learning the proper rhythms makes ’s deflecting system robust enough to hold up the entire game.
Deflecting is immensely rewarding in its own right, but it also plays an important role in other areas of its gameplay. Instead of a stamina bar, has a two-sided meter that rises as players land attacks and parries and falls when taking damage and using heavy attacks, special moves, or magical spells.
While it can seem restrictive to tie so much to one resource, it instead streamlines everything and
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