At first glance, Kirby’s Return to Dream Land Deluxe is a simple remaster of a Wii game. While there is definitely room to question if a game that originally released in 2011 warrants a full $60 pricetag, Kirby fans are sure to get a ton of enjoyment here. That is the case about any time a game comes out in this series, but following the brilliant jump to 3D last year, a return to Dream Land is not the prime Kirby experience you should look for on Nintendo Switch.
Been there, done thatThe story in Kirby’s Return to Dream Land Deluxe is essentially the same as it was on the Wii, as you would expect with a remaster. Like every other game in the series, getting through the first significant portion is super easy. I didn’t have my first death until world six and ended the game with over 50 extra lives. At this point, this should always be expected with a Kirby game, but I started avoiding additional lives because it felt like a waste of time — more proof that a lives counter is pretty pointless in platformers these days.
One of the few adjustments made in the story is the addition of two brand new copy abilities, Mecha and Sand. Sand is pretty on par for elemental powers, but Mecha quickly became one of my favorite Kirby abilities ever. It lets you fly with a jetpack and use a bunch of various weapons that all pack a punch and feel great to use.
Back in the day, I never played the Wii version of Return to Dream Land, but I think last year’s Kirby and the Forgotten Land spoiled me. That was one of my favorite games of the year, but even with this being my first foray into this story, I felt like I’d done all of this before in other Kirby games. While I definitely enjoy this more than Star Allies, 2D Kirby has been so
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