Developer Arkane Austin has confirmed that its incoming monster-masher Redfall was initially planned as a multi-platform title, but was asked to drop the PS5 edition once Microsoft acquired the studio in the ZeniMax Media purchase — which took place back in the summer of 2020.
The somewhat unsurprising revelation was made by studio director Harvey Smith in an interview with IGN France. Smith describes the Microsoft purchase as “Change with a capital C”, noting any plans for a Playstation edition of the vampire-hunting multiplayer title were instantly scrapped by the new owners. “They came in and they said ‘No PlayStation 5. We’re focusing on Xbox, PC, and Game Pass.”
Smith notes that he thinks it was a good idea, with the dropping of Redfall on PS5 allowing the studio to focus on one less platform and add further polish to the project. Smith also points to Xbox Game Pass’ 30 million subscribers as a solid install base for the multiplayer-focused shooter, which will hopefully provide Redfall with a ready-made community of players. A Monster Squad, of sorts.
It should be noted that Microsoft is currently bitterly embroiled in legal battles over its proposed purchase of Activision Blizzard, the main concern by opponents being the possibility that Microsoft might make some of Activision’s biggest franchises — such as Call of Duty — Xbox exclusive brands. Microsoft has denied any intent of this motion, though publishers such as PlayStation will no doubt use this Redfall revelation as an example of what “could happen”, strong evidence to present to any judges unaware of the realities of the industry.
Redfall launches May 2 on Xbox Series X, PC, and Xbox Game Pass.
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