On the chitin-covered heels of the impressive Witch Queen expansion and a relatively strong year of live-service support overall, it seemed like Destiny 2 was finally gaining momentum as it headed toward the conclusion of its epic saga. Sadly, my optimism for a game I’ve spent thousands of hours playing has come crashing down like a Cabal drop pod after just a couple dozen with Destiny’s latest expansion, Lightfall. The story is so shockingly incoherent that even someone who has spent countless hours reading Destiny’ lore like I have couldn’t understand its nonsense, the new destination on Neptune feels as lifeless as the real planet, and the endgame/seasonal activities have so few surprises to offer (at least so far) that they give me deja vu in the worst possible way. Thankfully, a number of Lightfall’s activities are challenging enough to warrant me leaning forward in my seat, the new Strand subclass is a nice addition to Destiny’s sandbox, and the most recent batch of quality-of-life improvements largely succeed at making my time shooting space rhinos in the face a less bumpy ride. I still have a little more to do and the eventual raid ahead of me, but so far even Lightfall’s best parts haven’t been able to wash the overwhelming taste of disappointment out of my mouth.
The opening moments of Lightfall are some of its best, as Destiny’s long-awaited final villain, The Witness, arrives in our solar system to deal a blow against humanity and our allies. But any excitement is quickly swept into the vacuum of space as you’re bizarrely and inexplicably redirected from the action to take part in a seemingly unrelated sidequest in the Neptunian city of Neomuna. Not only is the story a decidedly low stakes diversion that draws
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