Fans of the series should rejoice at the release of , a brand new Team Ninja spiritual sequel published by Koei Tecmo. A cultural shift to Chinese history presents a fresh-feeling backdrop for this new action-RPG, ever beholden to the Soulsborne series while mixing in much more grind and padding overall.
Joining other games based on the and with a fractured fairytale approach, centers its narrative through numerous cinematic sequences and lore, though Team Ninja’s uneven English language voiceover tendencies haven’t missed a beat, for better and for worse. Players take on the role of a reborn “nameless soldier” of the Han Dynasty, granted a second chance at life and subsequently threading their way through the historical epic, mute yet frequently at the center of every plot point.
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’s lead producer Masaaki Yamagiwa lends their expertise to, but the other game which immediately comes to mind in its initial hours is FromSoft’s . Parrying is paramount here, regardless of which of the 13 weapon types players choose as their favorite. A peculiar “spirit gauge” system encourages precise parries with foes both large and small, a mechanic which is poorly explained in-game but eventually makes sense after a few hours of trial and error.
Every enemy in the game can block, attack, and unleash a special red-tinged blow which must be parried or dodged. Similar to, successful parries eventually daze an enemy, who can then be vanquished or heavily damaged with a fatal attack struck within a certain window. Chip damage is viable, though players will notice that frequent whiffed attacks render them vulnerable, so a level of precision is needed to down even the
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