Fang came highly recommended.
When I met the feline archer, who had the beauty of a jungle cat and the build of André the Giant, I had a paltry five hours of adventuring experience in Dragon’s Dogma 2. Her profile in the Rift featured an abundance of “hearts” and “thumbs-ups” from other, more experienced players who had already benefited from her support throughout the fields of Vermund. She was, unfortunately, level 13, a few tiers above me, and because pawns at higher levels than the player cost more, her contract would gut my savings. But my instincts said Fang would be worth every crystal.
In our introduction, which took place on a windswept mountainside, Fang informed me she spoke Elvish and could represent us well should we meet any elves. I hadn’t come across any elves yet, but was certain I would at some point. What a treat that would be for Fang and me. And before I could finish that thought, the herculean cat sprinted down the trail, pointing in the direction of the quest.
For her first assignment, Fang provided me and my main pawn, Ophelia, with a walking tour through the metropolitan streets of Vernworth to the coastal fishing village of Harve. Any time boredom crept at the edges of the quest, she would suggest a diversion, sniffing out a treasure chest spotted on long-ago travels with great leaders. As night fell, Fang directed us over a cliff, revealing a camp that, while only feet away, I never would’ve spotted from the road. After an hour of my life — a day in Vermund — with nobody steering the caravan but Fang, I was shocked to find us at the entrance of Harve.
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Fang had already hurried between the homes to fulfill some task I’d long forgotten. By the time I caught up, Fang had nearly slaughtered a gang of Saurians, the local humanoid lizards. A Harve official came to praise our gallant work, stepping around the corpses and accidentally bumping into Fang. I don’t know what happened next, but arrows were let loose, swords were swung, and
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