Finishing the wrong quest too early in can put an end to an entire playthrough. Although has a large map and its fair share of side quests, its main story is relatively short. It also has an abrupt ending, after which there's not much left to do but start over on New Game Plus.
It's possible to keep playing after beating it, albeit in a strictly limited way. However, if the player progresses too far in the main story, they'll lock themselves out of many side quests, along with a great deal of endgame content. doesn't warn the player when the point of no return is approaching. As a result, it's important to know where the game's ending lies, and what events might trigger it.
The point of no return in is the end of the quest "," after which players are locked into the ending. Specifically, the final quest step reads, "." This quest immediately follows the story quest "," so players should know by that point they're nearing the end. It involves traveling to the Forbidden Magick Research Lab in Bakbattahl, and turning in a number of collectibles to the NPC in question.
There's no pop-up window to explain that this is the point of no return, nor will players have an opportunity to go back. Since discourages save scumming by preventing players from loading previous files, players run the risk of being locked into the ending of . The only saving grace is if they have a recent save and realize they've passed the point of no return immediately. Otherwise, the next time their save file is overwritten, they'll have no recourse to return.
As soon as "" is completed, certain regions of the map will become inaccessible. Most of the side quests a player still has open will instantly fail. Some may stay open, but not for long. Ambrosius will then send the Arisen away, asking them to come back the following day. Thus begins what is functionally the second-last mandatory quest in. The player has a brief opportunity to wrap up a few side quests while Ambrosius finishes his research,
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