Like other fantasy open-world RPGs, allows the player to have an abode of their own. Although there are multiple choices in Capcom's newest title for a player's home, spread across multiple locations, this home in the Common Quarter of Venworth, Vermund's capital, is technically free, at least for a period of time. Despite not costing in-game gold, it will cost time to do, being involved in a side quest associated with an NPC.
Although not a direct comparison, the ordeal is similar to that of Link's house in , which would normally cost a specific sum, but a series of quests allow the house to become both available to buy and far more affordable. Having a player home in has several benefits as well, including being able to rest for free and easy access to the Arisen's storage. With the prices that inns charge, a free house sounds even more appealing.
While running around the Common Quarter of Vermund's capital, an NPC named Mildred will approach the Arisen, giving them a quest called "" to house-sit the woman's home while she goes traveling. The abode is a modest one, consisting of a single room, which may seem underwhelming compared to the promised castle that the Arisen has a claim to, but free accommodation is nothing to sniff at. Mildred states that she will return in a week, leaving the humble dwelling in the player's care without asking anything in return.
The completion of the quest does not mean the Arisen has to sit idle. In fact, the player could choose not to return to the house at all in seven days and, as long as Mildred is interacted with afterward, the quest will be marked as successfully finished. It is worth returning to, however, as the Arisen's allies catch wind of their new housing situation and will pin some letters and gifts to the wall of the home, beside the door, from time to time. Plus, it will save a few days off of needing to pay an innkeeper.
After seven days, Mildred will return, standing outside her home. She will state that she enjoyed
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