features a rich variety of rewards for overcoming its many trials, but there's at least one situation where losing is actually the path to a powerful boon. It's not all that shocking that a complex RPG with shades of gray doesn't stick to a perfect good versus bad binary for progression, as letting the results of every encounter be predictable would take a lot of wind out of its sails. It is intriguing, however, when a gag prize opens up extraordinary possibilities for those willing to deal with a slight inconvenience in the process.
The Circus of the Last Days is the perfect place to go for some surprises in , as this Act 3 attraction holds a lot more than meets the eye in more ways than one. Not every revelation that can be found at the circus is exactly pleasant, but a party is definitely more likely to walk away enriched than disgruntled. For anyone looking to attend, the definite must-sees are the dryad Zethino, djinni Akabi, and clown Dribbles, the last of which should indeed be saved for last.
It doesn't take a maxed-out perception score to suspect that something is off at Akabi's Circus of the Last Days attraction, a Wheel of Wonders that costs a whopping 500 gold to spin. The wheel has all the flavor of a rigged carnival game, and this turns out to be exactly the case, although Akabi won't take kindly to an accusation that anything is less than legitimate. The djinni responds to insults by turning the aggressor into a giant cheese wheel, which is certainly amusing but also marks the end of Akabi granting the party access to the attraction.
Winning Akabi's wheel through any legitimate means might be off the table, but losing doesn't have to be the end of the world. The djinni offers a variety of consolation prizes, which tend to have more humorous effects than most items in the game. Although some of these don't have any practical use, like the punny Bag of Molding that's only capable of ruining perfectly good foodstuffs, the Boots of Very Fast Blinking
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