Dragon’s Dogma 2 is one of the strangest games of 2024 — this open-world RPG is packed with weird features that make it extremely hostile to players, throwing you straight into a dangerous fantasy land and barely explaining some of its core features. There are so many strange details in this game and we want to talk about them all. Here’s everything crazy we’ve discovered so far that you didn’t know you could do — and we didn’t know either until we played the game way too much.
At the start of the game, you’ll meet Rook. This is the first Pawn on your journey and he’ll help you escape the pits of the excavation site. On your way to the starting town of Melve, Rook will die in a cutscene. But as we know, Pawns don’t stay dead. You can actually reacquire this early helper much later in the game at the Riftstone outside the Dragonforged Shrine. The unique Riftstone gives you access to all the Pawns you’ve previously summoned and Rook counts.
There are more unique Riftstones. One in Harve Village only summons Pawns that are the solution to a tricky riddle. There are many more unique Pawns to find, but we’ll have to keep searching. A reunion with Rook was one secret we never expected.
Early in the game, Captain Brant will send you on a main story quest to free an imprisoned Magistrate. He’ll give you a special item called the Gaol Key which you can use to access the dungeon in Vernworth Castle. This key unlocks every door in the jail, but it unlocks way more than that.
The Gaol Key also unlocks all the doors in the Battahl Jail. It even works on other castles with locked cell doors — the submerged castle is one location the Gaol Key will unlock doors. The key works everywhere! And you can copy it at Ibrahim’s Shop in the Checkpoint Rest Town. Make a forgery of the Gaol Key while completing the ‘Caged Magistrate’ quest and you’ll be able to keep the copy permanently for all your prison escape needs.
Here’s another fun little detail we only just noticed. If you capture
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