It may not actually matter which pack players pick when making their daily pulls, as the developers remain coy on the mechanic. One part of the experience is choosing which pack of cards to open. After choosing one of the three Genetic Apex pack types, each of which contains a different subset of cards, the app sends players to a carousel of packs from which to choose. However, this carousel might not actually provide fans with any sort of real choice and the developers won't provide a clear answer.
Several datamines indicate that the carousel selection doesn't actually matter in Players can actually skip over the carousel experience altogether, which seems to indicate that it's an empty animation rather than an actual meaningful selection. Responding to on the matter, The Pokémon Company remained coy, telling the publication:
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There are currently two camps on whether the carousel selection actually matters in. The first group points to datamines, evidenced here by Redditor Rustywolf, and other evidence that suggests that the game chooses cards when players «open» a pack. Not only does this track with how other digital card games work, it's also common sense. Why would any app take the time to pull card selections for 10+ card packs every time the carousel appears? That feels like a lot of wasted functionality and computing power.
The other camp points to anecdotal evidence about pulling rare cards from packs that have a slight wrinkle to them. While there's no code or datamining to suggest that the wrinkle actually affects card pulls, a persistent rumor spread on YouTube from creators such as AboveTheTableNews.
With Pokémon TCG Pocket in full swing, players have begun to create new traditions about finding rare cards, but is there any truth to these?
Users on Reddit and elsewhere also suggest that rare cards likeex cards are more likely to appear in these wrinkled packs. More than likely, players who have random success with the wrinkles are spreading that it's
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