With Monster Hunter Wilds likely to be one of the biggest new games of 2025, I thought there was a chance that Capcom and Nvidia would be teaming up to ensure that the PC version of Wilds was an absolute showstopper. Typically Nvidia and AMD collaborate with developers to test games before release and ensure that their drivers are ready for launch day; surely they also sometimes seed their new hardware with major developers ahead of release too, right? When I spoke with Monster Hunter Wilds director Yuya Tokuda back in January, just a week after the announcement of the RTX 5000 series, I asked if his team had gotten to play with the new hardware yet—and if we could expect to see DLSS 4 support in Wilds on day one.
Somewhat surprisingly, no and no.
«We certainly haven't received anything or any notice within the Monster Hunter Wilds team,» Tokuda told me on January 15. That was a full nine days after Nvidia announced the RTX 5000 series at CES, though well before the cards actually hit the streets (hopefully no one on the Monster Hunter team had to camp out in front of an electronics store in Akihabara to get ahold of a 5090).
Capcom may have gotten a shipment of shiny new GPUs from Nvidia since I interviewed Tokuda in Los Angeles, but I thought if any game developer was likely to get its hands on the hardware pre-release, it'd be the studio behind what's likely to be the biggest PC game of the year. Shows what I know!
When can we expect to see Nvidia's newly announced and seemingly quite impressive DLSS 4 in Monster Hunter Wilds, then? Wilds' beta and its PC benchmark both support DLSS as well as AMD and Intel's AI-driven upscaling options, but they're not exactly rocking the newest version of Nvidia's tech: both versions of the game use DLSS 3.7.10, released in mid-2024. I asked Tokuda, and he didn't give a precise answer—but safe to say it's going to be a bit.
«We always need to be able to test first, to be able to tell if we can support it or not, so it's hard to
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