As the release of draws closer, a few of the game's developers have commented on the desire for it to be more beginner-friendly, while still keeping the difficulty that the series is known for. Launching on February 28, is perhaps the most highly-anticipated release in the series, building off the breakout success of and. Going into, the game's developers are focusing on creating a welcoming introduction to the game, while still retaining the difficulty that veterans of the series have come to expect.
In an interview with Polygon, ' producer, Ryozo Tsujimoto, and its director, Yuya Tokuda, commented on how the game is trying to be more welcoming to beginners, with Tsujimoto stressing the importance of "" while also saying that "" As Tokuda elaborates, much of this beginner-friendliness is implemented through the game's early monsters, which are intended to teach players specific mechanics like "" and ""
Though Tsujimoto and Tokuda stress in the interview that will ramp up to a similar difficulty as past games past the beginning hours, the game does seem to take painstaking efforts to create a better onboarding experience than past entries. Notably, this is a trend that the series first established in, which greatly streamlined many aspects of the experience to make it more accessible to a wider audience — and, given 's success and the hype for, it seems like a proven approach.
Screen Rant traveled to Osaka to go hands-on with Monster Hunter Wilds and left impressed with how detailed and accessible the upcoming title is.
In, however, many of the steps taken to make the games more widely accessible took the form of mechanical changes, like streamlining inventory systems, allowing the item box to be accessible during hunts, and making weapons easier to use, for example, by adding the ability to roll backward. With these mechanical changes already in place, seems to be taking a slightly different approach — as previously mentioned, Tokuda cites early monsters like
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