Your Reputation is something that increases and decreases throughout , affecting how people interact with you. Having a high Reputation will lead to more positive interactions with others, from better deals with vendors to new quest opportunities. Because of the benefits of a high Reputation, it is a hidden stat you'll want to build quickly as your adventures continue.
You can always check your Reputation level by going to the Player Tab menu for your character. The section titled will show your Reputation within specific areas, with different face icons reflecting high, average, or low Reputation. Every section of 's large world map will have a different Reputation score based on your actions in those locations.
Henry has a Reputation that can get better or worse at every location in, from the larger cities to the smallest village. Your Reputation grows or declines based on your actions while in certain places, reflecting how people feel about Henry. For example, if Henry is known to have stolen from somebody in a town, you will lose Reputation in that settlement.
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Reputation is also divided into groups of people, such as the guards, holy men, nobility, etc. Doing crimes in an area will lower your Reputation with guards while also lowering your status in the location itself. Factions of people and specific locations all start with 100 Reputation, which can be lowered or raised depending on your actions.
Getting punished in will cause your Reputation to take a heavy blow, causing multiple groups to treat you harshly whenever you try to interact with them.
Whenever you enter a location, you can check your Reputation in the area itself and with every subsection of people that reside there. There are three categories of Reputation, with each altering how NPCs react to you as you explore various points of civilization. The
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