is the eagerly awaited sequel by Warhorse Studios, known for its focus on historical accuracy and deep immersion in 15th-century Bohemia. It’s a great game, but even well-made games can have some small problems. One issue comes from the game's use of in-engine cutscenes. While these scenes help tell the story and highlight the game's impressive visuals, they can sometimes break the sense of realism that the game aims for. Specifically, the way the game handles the main character, Henry’s, clothing can be awkward.
Players can easily switch between a few outfits outside of battle, but during some cutscenes, the game forces a specific outfit on Henry, ignoring whatever he was wearing before. It also neglects the need for a change in outfit when moving onto different scenarios. While these issues may seem small, and the developers avoided a common AAA sequel issue, this problem can still interrupt the immersion. Unfortunately, there’s no real solution currently in the game except for changing when the cutscene ends.
In, players can customize Henry's appearance for different situations, usually creating three main outfits: one for sneaking around, one for making a good impression, and a heavy armor set for fighting. This lets players switch out whenever the gameplay requires them to do something different. However, the game's cutscenes often keep players in the same outfit as it funnels them to a bigger plotpoint, leading to a disconnect between what players can control and the story being told.
Kingdom Come: Deliverance 2 has debuted to instant commercial success, selling one million copies within just 24 hours of launch on 4 February.
A common problem occurs when the game puts Henry in situations where he needs to fight but doesn't get a chance to put on his armor. While other characters seem ready for battle, Henry often appears under-dressed. This isn't a major issue, since players can pause and change Henry's outfit, butit really ruins the immersion when players
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