One of the foundations of the Civilization franchise has always been learning the tips and tricks for how to engage with the other Leaders. Whether they are players or NPCs, relations between the other major players are unavoidable. You still have the choice to be friendly or hostile, but Civilization 7 introduces a new system that adds even more strategies and options to how you interact called Influence. There are a lot of similarities to Influence as other resources you need to manage, such as Gold and Food, but what you need and use it for is vastly different. We’ll help you be the best leader you can be by explaining everything you need to know about Influence in Civilization 7.
Influence is a new form of currency you can accumulate in Civilization 7 each turn based on what structures you build, social policies you research, Wonders you make, and more. Anything you see the Influence icon for, which looks like a circle with a grid, will impact your Influence. But, there are ways to lose Influence besides spending it as well. If you do things like surprise attack another civ or razing settlements will cost you Influence. You can see how much Influence you are earning per tern on the top of the screen next to your gold total and income.
Recommended VideosAs you build Influence, you will need to decide how you want to spend it. Your first opportunities will be when you first meet a new civ and are given the option to give them a friendly, neutral, or hostile greeting. Either of the extremes will cost 20 Influence and impact your relationship with them right off the bat.
After you meet a civ, you can use your Influence in many ways to benefit both parties or negatively impact them. These include Treaties, Endeavors, Sanctions, Treaties, and Espionage. Each one will last a set number of turns and give a chance to improve (or reduce) your relationship with that Leader plus another temporary bonus. For example, improving trade relations can give
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