It had been a rocky start for the Advanced Access period of 's release, but developers at Firaxis have been quick to make some temporary repairs as the full launch of the game came. Unfortunately, not everyone has been happy about how it came about. The 4X turn-based strategy game has made a lot of changes from previous entries in the series, but the issues players noted during the first early days of its release were surprisingly not all focused on the expected growing pains.
Although some players still had some negative reactions to the new systems in place in the game, most feedback was more focused on other problems, including game crashes. In the first of 's planned patches, quick action was taken to address some of the issues reported by players during the Advanced Access period, but because patches can be pushed to PC faster than they are able to be approved on console, this resulted in cross-play being disabled.
As stated on the Steam News page for:
To expedite updates to the PC experience, we will sometimes deploy patches to PC at a different cadence than we do on consoles — including today's Patch 1.0.1. As a result, cross-play between PC players and console players is temporarily disabled. This will have no impact on console players attempting cross-platform play with other console players, nor on PC-to-PC multiplayer. — Civilization 7 Steam Page
Players in the Advanced Access period of 's launch flooded the game with negative reviews after experiencing several issues, such as the game crashing, frustrations with the UI, and problems with the AI systems. Developers were quick to respond to players and promised patches and updates, which included Patch 1.0.1, which came just prior to the game's full release. At least, it did for PC users.
Sid Meier's Civilization 7 features a new style of choosing leaders and civilizations which has taken the game even further away from history.
Patches are generally much easier to deploy on PCs than they are on
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