Elden Ring Nightreign is not your typical FromSoftware experience. It’s a multiplayer game and draws inspiration from battle royales and looter shooters. It’s certainly not what you expect from the team behind some of the best RPGs of the last two decades.
Yet after spending more than six hours with the game on PS5, Nightreign revealed itself to be a surprisingly fresh experience from the fabled developer, and a fantastically fun co-op romp to boot. It may irk some FromSoft purists, but Nightreign is one to look out for when it drops on PS4 and PS5 on May 30th.
FromSoftware describes Nightreign as a “session-based RPG”. It’s a game that successfully manages to streamline the best aspects of Elden Ring, so that you can create a build, discover new secrets, and fight gruelling bosses all within a 45-minute session. While the base game wants you to take your time, steadily perfect that build, and learn enemy attack patterns, Nightreign is all about speed, strategy, and working with what you’ve got.
You start a session on Elden Ring Nightreign at the Roundtable Hold. Acting as your hub, it’s here that you select your Nightfarer, this game’s version of classes. During our preview, we had access to four different classes, essentially boiling down to the typical archetypes of soldier, tank, assassin, and mage. Each comes with pre-set stats, different levels of manoeuvrability, different starting gear, and most interestingly, two rechargeable ultimate abilities — which we’ll get into later.
You start your run by gliding into Limveld on a spectral hawk with your two other teammates, and it’s hard not to make comparisons to Fortnite here. Nightreign is made to be played as a trio, which you can do with friends or solo queue in matchmaking, but offline solo play is also possible.
All 5 Elden Ring Nightreign beta test sessions detailed
As soon as you touch down, you’ve started Day One, a roughly 15 minute session in an open map that steadily gets smaller thanks to a battle
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