Civilization VII is officially out now on PS5, PS4 and PC, and players willing to pay for the privilege have been able to play for about a week. In a historical development we wouldn't have predicted, it seems there is still quite a bit of room for improvement (Push Square's review is still in the works), and players are somewhat mixed about precisely who developer Firaxis had in mind when designing the game's user interface (UI).
As lesser strategy games have lived or died by their controller and interface adaptations on PS5 and PS4, the good news is that PlayStation players jumping in for the series' debut day-and-date console release appear to be having a largely smooth go of things. Considering the series' PC heritage, it's interesting that players on that platform are already resorting to mods to smooth over some of its rougher interactive/information-giving elements.
History's secrets, revealed
PC feedback has been mixed
Have you already picked up Civilization VII on PS5 or PS4? If so, what do you think of the game's control scheme and UI? Are you finding the essential information needed to succeed? Patiently wait for your turn in the comments section below.
Khayl Adam is Push Square's roving Australian correspondent, a reporter tasked with scouring the internet for the richest, most succulent PlayStation stories. With six years of experience as a freelance journalist and mercenary wordsmith, RPGs are his first great love, but strategy and tactics games are a close second, genres in which he is only too happy to specialize.
The UI is bad on the PC but its atrocious on the PS5. There are so many bugs from popups never going away, to entire sections just not working (I still can't get the trade route UI to work reliably on the PS5).
Its bland and unintuitive; but I could live with it, if it actually worked most of the time. I finally managed to win a victory on Sunday; but wont be picking it back up until the UI issues have been resolved.
@thedevilsjester
Yeah