Upcoming squad-based shooter is a fusion of gameplay elements spanning several genres made by a group of industry veterans. It's the debut title from Theorycraft Games, which boasts a team that's collectively worked on franchises like,, and. It was founded in part by developer Joe Tung, former executive vice president of the franchise, with the goal of creating a title that fans could play for 10,000 hours.
The expansive background of those working at Theorycraft has undoubtedly influenced 's direction, drawing from a myriad of sources when it comes to incorporating things like PvP mechanics and emergent moments. A combination of battle royale, sandbox, and strategy, the squad-based battler aims to be a title in which players can constantly learn and improve through each match. Though more in-depth details like narrative, specific characters, and how the game's world will generate are still under wraps for now, June is slated to be a big month for, featuring its largest and longest playtest yet.
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interviewed Theorycraft Games CEO Joe Tung to discuss how the studio first came together, the vision behind the game, and what sets apart within the shooter landscape.
Screen Rant: So first I would love to hear just a little bit about how the Theorycraft team first came together. What led to you guys making this new venture?
Joe Tung: Yeah, so I was at Riot for a long time. I led League of Legends for a few years there. Before that, I was at Bungie for a long time. I left Riot in October 2020, and we actually founded Theorycraft like a month later with the founding team. Pulled together what I think was one of the most incredible founding teams of that cohort of game startups at the time. I hadn't talked to my co-founders even about starting a new game until I had decided to leave Riot. It just came together incredibly quickly.
I think certainly, there was a moment in
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