Shin Megami Tensei V: Vengeance is out next week on PS5 and PS4, and is set to introduce the demon-collecting RPG to a fresh audience. The original SMTV was a Nintendo Switch exclusive, but this re-release includes loads of additions and enhancements.
To learn more about Vengeance (the game, not the act), its new stuff, and why Atlus decided to return to this title in the first place, we fired some questions at producer Shinjiro Takata and director Shigeo Komori.
Push Square: To start with, what's your overall goal with Shin Megami Tensei V: Vengeance? Why did you decide to revisit this game?
Shinjiro Takata, Producer: Our goal for Shin Megami Tensei V: Vengeance is to expand the SMT IP.
SMTV was received favorably by players and sold well on the Switch alone, so we started to consider reaching an even wider audience by moving SMTV to all platforms. But instead of just porting the Switch version, we decided we wanted to make the best SMTV experience that we can possibly make. We focused on adding new content, as well as taking in player feedback to make system adjustments and other improvements, and that is what has led to Vengeance in its current form.
Can you give us an overview of Vengeance? What are the biggest additions in this expanded release?
Shigeo Komori, Director: Vengeance is a dramatic tale of revenge against the world. As the battle between those who maintain order and those who commit crimes against it progresses, players will explore new areas, while following the story of new characters and a group of mysterious new demons, the Qadištu, who are plotting their own plans. In your exploration, you can also influence the fate of people and experience encounters with new demons.
For those who haven't played the original SMTV, can you explain where the new storyline begins? How does it feed into the base game?
Komori: The Canon of Vengeance starts similarly to the original path, with a grisly mysterious scene in modern-day Tokyo that blocks the
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