Action game aficionados have been well-fed in the recent past with games like Stellar Blade and Sekiro, but based on a new hands-on gameplay demo at Summer Games Fest, it looks like Phantom Blade 0 will stand up with the leaders in the genre.
Aside from a short tutorial, the demo does not take much time setting things up, preferring to leap right into the action. The main character, Soul, is given two main weapons to switch between at first: a pair of short swords and one longer katana. This switching mechanic does not just change playstyle and reach, but allows Soul to regain their stamina bar immediately to continue their combo and scratch away at the enemy lifebar.
In addition to these offensive weapons, the protagonist is given defensive options in the form of both parries and dodges. As per action game tradition, parries break down the enemy's wearwithal to open them up for a combo opportunity. Dodges, meanwhile, help you avoid enemy attacks that either cannot be parried or might be too difficult to try.
Where this comes into play is PBZ's playstyle. Approaching it more like a Souls game is absolute folly, as that patience-driven, opportunity-seizing gameplay will end up earning a quick and unnecessary death to enemies that will get to those opportunities first. Instead, Phantom Blade Zero rewards a hyper-aggressive playstyle in order to make those defensive options shine.
Meanwhile, enemies are largely made up of warriors of similar size to Soul, suffering very little in the way of knockback to individual attacks. Combos with the pair of short swords will not stop an enemy intent on hurting Soul from completing their attack, but constantly hammering them with it will chip away as you switch weapons, dodge, and parry a path to victory. In this way, Phantom Blade 0 has more in common with something like Ninja Gaiden Black than games on the From Software spectrum, putting an emphasis on relentless attacks to outclass Soul's opponents.
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