Final Fantasy 14 has had its last «live letter» before Dawntrail—live streams which clue players in on what they can expect in the next expansion. This time around, Yoshi-P revealed a ton of new info about job (class) changes that'll be coming with its latest expansion, Dawntrail.
Among a very flashy and exciting trailer showing off all the new toys we'll be getting, the game's director Naoki Yoshida (better-known as Yoshi-P) worked through several of the more granular tweaks to jobs. One seemingly innocuous update, however, has the game's healers clutching their staffs, nautiloids, and fantasy tarot decks: Swiftcast's getting buffed.
In case you're completely uninitiated, Swiftcast is an ability available to all healers (as well as magic ranged DPS jobs) that allows them to cast their next spell instantly. While some jobs have niche uses, for healers, Swiftcast's primary role is allowing them to resurrect one of their allies right away.
This is because such spells, like Raise, have a cast time of 8 whole seconds—which is much, much too long to pull off in most high-level content. During the live letter, it was revealed that Swiftcast's recharge was reduced from 60 seconds to 40 seconds. Which, considering the game's hardest fights (Ultimates) can last dozens of minutes, is huge.
So yay, right? Healers should be rejoicing, right? Uh, not so much.
See, these balance changes are the first look we've gotten at how FF14 will be approaching difficulty in Dawntrail. It's all conjecture right now, of course, but we at least know that Yoshi-P is interested in injecting a little more stress back into the formula. Furthermore, changes like this aren't going to have much of an impact on casual content—which has shorter fights packed with more forgiving mechanics.
Essentially, if you're wondering why healers are biting their nails right now—it's like how when a game gives you a bunch of healing potions out of the blue, and suddenly you're put on-guard waiting for a boss
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