GreedFall II: The Dying World is the first sequel Spiders Studio has ever made, but based on a new IGN preview, the RPG still appears to be very much its own thing. Not only is it actually a prequel to the first game, but the combat system has been completely changed. Taking inspiration from BioWare RPG Dragon Age: Origins, you'll slow down time and queue up actions for your party to utilise rather than engage in real-time hack-and-slash fights.
Detailed in the clip above, you can pause the action at any time and give out orders to your party members, then resume the passage of time to see those commands carried out. Dragon Age: Origins is directly cited as a game it's attempting to emulate in GreedFall II, giving players a slower, more methodical combat system. Overall, it's suggested the game has a more «old school» feel.
What do you make of this significant change to the series' combat system? Does it make you more or less excited for the follow-up? Share your thoughts in the comments below.
Liam grew up with a PlayStation controller in his hands and a love for Metal Gear Solid. Nowadays, he can be found playing the latest and greatest PS5 games as well as supporting Derby County. That last detail is his downfall.
As a bit of trivia, this is not their first sequel.
The technomancer was actually a sequel to mars: war logs.
Dragon age origins had one of the best combat systems I have ever played, loved it!!! If they can emulate that then I'm in day one!!
It's no secret that Spiders always took a lot of inspiration from Bioware. But hey its not the worst thing to be inspired by.
Unfortunately for me it's one of the worst aspects of DA Origins. The game held me over due to its amazing characters and plot, but I doubt Greedfall 2 would do the same.
I saw that. Kinda nice because I have way too many games lined up for this year. I can check this out a couple years later than. Maybe I'll be in the mood again for this kinda game by then^^
Still havent even touched