Soon-to-be PlayStation co-CEO Hermen Hulst says the strategy behind releasing its single-player narrative games on PC is to push future console sales. The thinking goes that getting PC players hooked on some of its marquee tentpole franchises will entice a portion to play future sequels on a PlayStation console.
That's according to senior editor Tom Warren over at the Verge, who posted a clip of Hulst outlining this strategy on Twitter. The former long-time head of Horizon developer Guerilla Games says that this strategy is the same for its IP coming to other media, too, such as the HBO adaptation of The Last of Us.
While the TV and film aspect makes a lot of sense, we imagine entrenched, graphics-card-carrying members of the PC Master Race will be less inclined to jump ship, an idea that Warren poked fun at, too. We suppose stranger things have happened already this year, so we'll have to wait and see how Hermen's plan pans out.
Tag-team time
Ghost of Tsushima the first to use it
Do you think the power of PlayStation's first-party output will be enough to convince PC gamers to hang up their keyboards for good? Start buying games all over again in the comments section below.
Khayl Adam is Push Square's roving Australian correspondent, a reporter tasked with scouring the internet for the richest, most succulent PlayStation stories. With five years of experience as a freelance journalist and mercenary wordsmith, RPGs are his first great love, but strategy and tactics games are a close second, genres in which he is only too happy to specialize.
Glad there sticking to the current plan of tentpole titles been PlayStation first.
They haven't been convinced. They won't be convinced. All they've done is get louder and more cry baby about everything. And Playstation has bent over backwards at the risk of harming sales of their hardware.
The other way around, us PlayStation gamers will eventually be converted to PC gamers with each superior port that releases on PC.
Yeah if
Read more on pushsquare.com