In , Fort Condor’s Hard Mode is optional — but that doesn't mean completing it will go unrewarded. Fort Condor is a recurring (if greatly expanded) mini-game from the original . It's a real-time strategy tower defense game in which a variety of units are placed on a two-laned battlefield. The end goal is to destroy the enemy's headquarters, or to run out the clock with more towers remaining. Finer points of strategy come from calculated unit placement, and a rock-paper-scissors system of strengths and weaknesses.
Fort Condor is intensely satisfying to win, and is one of the most addicting mini-games in . It's not as ubiquitous in as it was in, though — Queen's Blood has taken over as the most popular pastime in Gaia. Still, there are a handful of Fort Condor challenges in. The first four are played in Normal Mode, and are central to the Protorelic quest line in ’s Junon. The last four are played in Hard Mode, and the reward structure is a little less straightforward.
Completing 's Hard Fort Condor challenges rewards players with a point towards Johnny's Treasure Trove, a completion list of 88 tasks. The Treasure Trove is perhaps the most comprehensive and accurate reflection of how much a player has completed. It grants players points for everything from story events to mini-game challenges like this one. However, that's all there is.
Fort Condor is unlockable beginning in Chapter Four, after completing the first few main quest steps in Under Junon. Players must then travel to the Phenomenon Intel quest marker in the Junon region, which will start a chain of four Fort Condor matches on Normal Mode. After completing those, the Hard Mode stages will be available.
Fort Condor is slightly different in . There's no more choosing units — instead, the player can choose a loadout from a menu of predetermined packs. Spells have also been replaced by Heroes, little models of Cloud, Barret, and Tifa, with special abilities that make them more powerful than the rank-and-file
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