As you continue to find paths through the Temple of the Ancients in , you'll run into the Ironclad boss, who can only be beaten when staggered by your party. This massive knight has nearly no weaknesses, making them difficult to pressure. You'll need to use specific attacks from characters on your team to stun this creature quickly enough to defeat it.
Ironclad appears in Chapter 13 as a guardian of the Temple who can be forced into breaking a specific pillar that helps you move further into the region. You cannot defeat the boss until it has been staggered at least once, otherwise your party will fail the fight and be forced to start over. It can be easy to accidentally kill this boss before you manage to stagger it, so you have to carefully approach this battle.
Try not to use a summon in for the Ironclad boss fight since a powerful ally might be able to defeat the boss far before your party can stagger it.
The best strategy for staggering Ironclad is to use Electric element attacks and stagger-related abilities when the boss is pressured. Ironclad has no physical weaknesses and is immune to most status conditions you can inflict with Magic Materia in . However, any spell that deals Electric damage will deal more damage and raise the boss' stagger meter significantly.
Ironclad has a ton of health, but not many opportunities for your party to pressure it even with strong stagger attacks. For example, Tifa's Overpower ability or Cloud's Focused Thrust will barely increase the boss' stagger meter unless they have the right opening. You should still consider spending ATB on these moves whenever you can to gradually raise Ironclad's stagger as you avoid its strikes.
You can use the Assess ability if you have the right Materia equipped to identify Ironclad and view the conditions of this battle and the boss' weaknesses and resistances.
The only time when Ironclad is pressured is duringits Sharpen ability to empower its greatsword. Despite the dangerous follow-up attack
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