One of the mini-games with the most depth in is Queen's Blood, an intricate card game you can often win if you manage to build a strong deck. You can buy powerful new cards from vendors as your party arrives in different regions throughout story Chapters. Winning matches in Queen's Blood may seem easy at first, but it can become challenging as opponents use unexpected strategies.
One of the reasons why Queen's Blood is such a popular mini-game in is that there are many pre-built decks that teach you card archetypes and synergies. Although many of the strongest cards are only available in later Chapters, you can understand strong strategies early. The difficult part comes from figuring out how to mix and match cards you get to form the best deck possible.
The NPC named Thorin in the Grasslands area can be revisited and challenged to a game of Queen's Blood whenever you want. Use this character as a way to test out new card combinations in decks you build.
The objective in Queen's Blood is to raise the power of three lanes through your cards and surpass the power your opponent has accumulated with their cards. Every card has unique abilities that can raise the power of allied cards in your deck, or even debuff the characters played by your opponent. There is a broad range of effects to explore that form distinct synergies with other cards in a deck.
Cards can only be played in spots matching their pawn number, starting in the far left column as a game begins. For example, the Skeeskee card has 1 Power and is designated as a 1 Pawn card, so it can only be placed in a space with a single glowing green pawn on the board. Your goal revolves around finding out which cards are available for you to play and where they should go when you can put them down.
Every card has a specific point value you can see in the upper right corner of the card. The number of Pawns needed to set it down it designated in the upper left corner of a card.
Each card has a grid that displays
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