Bringing the locations of the original to life is one of the most exciting things about , but one region is a clear example of how the game can miss the mark. From the slums of Midgar to the military fortress of Junon, packed a lot of flavor into a globe-trotting adventure. transforms these originally pre-rendered destinations into detailed 3D environments, expanding many of them in size while packing them full of more side content than ever.
Picking up after the opening events in Midgar that were covered in, starts out in the city of Kalm and ventures forth into a world full of large explorable zones attached to each major location. Some of these spots offer particularly memorable highlights, like the mostly relaxing beach getaway of Costa del Sol or the vast variety of activities available at the Gold Saucer. In the very same region as these great destinations, however, also includes some changes that showcase the downsides of its fresh approach to the world of Gaia.
One of the biggest changes in the constantly shifting adventure of the original is the contrast found between the Gold Saucer and its underbelly, as the Corel Prison located beneath could hardly be more devoid of glitz and glamour. It's one of many reminders that the luxurious lifestyle afforded by sucking the planet of its mako energy isn't all that it's cracked up to be and a quick reality check for anyone wooed by the amusement park. Although maintains some of this dichotomy, it does so in a way that loses a good bit of its efficacy.
In the tradition of expanding locations and offering more side activities, Corel Prison isn't really a prison at all in ; instead, it takes on a role similar to Wall Market in Although the place has a decidedly criminal air, it's a hotbed of activity, with a sprawl of ramshackle buildings, multiple sidequests, and several Queen's Blood games to play. Complaining about having things to do might seem like looking a gift horse in the mouth, but this surplus of
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