Going into today's livestream showcase of new gameplay from The Final Shape, most players were expecting a retread of the new Light subclass powers revealed last year, and maybe a walkthrough of a campaign mission.
What we just got was nothing like that. With Bungie's backs against the wall amidst layoffs, pressure from Sony, and missed financial targets, the Destiny 2 studio needed to come out all guns blazing in order to reignite interest in the climactic expansion of its decades long saga. What it actually did was nuke expectations from orbit. Here's what they just revealed:
Any one of the announcements above would have been massive news to a playerbase that has grown cynical and burned out. Hell, I was wondering when we would ever see a new type of enemy and, like many people, felt pretty disappointed that the closing chapter was going to see us battling largely the same enemies we've been vaporising for a decade. The new race is called the Dread, and features flying units for the first time. In addition to Tormentors and Subjugators, the enemies shown included Weavers, Attendants and Husks. If you crit shot the latter in the wrong place, a Geist pops out and immediately attacks. So, try not to do that.
Honestly, my slim hope going into the showcase was that we could see a new subclass, as these have been the highlights of the previous big expansions like Beyond Light (Stasis) and Lightfall (Strand). But before today, Bungie had only said it would be making slight reworks to our existing Light subclass. So the announcement of Prismatic, which frankly looks absolutely busted in a good way, is about as big a needle drop imaginable.
The new subclass is called Prismatic, and each subclass gets its own combination of Light (Arc, Void, Solar) and Dark (Strand, Stasis) powers. By being able to pick abilities from two radically different kits—for example on Warlock, you might combine Devour from Void with Bleakwatcher Turrets from Stasis—you will be able to come up
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