In what has come as an unexpected but huge W for those with a chronic hoarding problem, Bungie has today announced that it is undoing the last part of one of its most unpopular design decisions: Weapon sunsetting. Back in 2020, the studio made a huge call to remove huge swathes of content from the game, including entire planetary destinations and raids, and also capped the power of all old weapons, meaning they could no longer be 'infused' to the current power cap, rendering them useless in many activities.
The main reasons cited by Bungie at the time included combatting the spiraling file size of the game, the need to make it easier to test for bugs, and to encourage players to use new gear rather than sticking with old favourites. While all that made some sense, players hated it about exactly as much as you would imagine players would feel about having content they'd paid for forcibly removed from a game.
The entire sunsetting episode remained an open wound ever since, despite Bungie abandoning weapon sunsetting a year later and promising no more expansions would be removed back in 2022. Like many in the community, I eventually accepted my old 'god roll' guns were essentially useless beyond sentimental value, and with constant pressure on my limited vault space, eventually broke them down for parts.
So it was quite the shock to read in the latest This Week in Destiny post that, yeah, probably shouldn't have done that...
We understand that many old Power limited items have been dismantled by this point, and we regret that we have no recovery mechanism for these.
Bungie has now decided that, due to a problem created by the new power system coming in The Final Shape expansion on June 4th, those old weapons will be able to be brought up to the new power cap after all. Here's the full explanation:
«One problem we encountered when designing Fireteam Power was Power limits found on older gear items. You might have noticed as you read about Fireteam Power that the
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