Magic Materia in are green orbs that allow characters to cast spells, but the best of these items to get first have stronger magic than you might expect. Unlike purple Independent Materia or red Summon Materia, Magic Materia are simple to use. Instead of giving party members new abilities or stat increases, you gain spells that cost MP to cast during a fight.
Different spells cost a certain amount of MP to activate, but you need to have green Materia equipped in a character's gear slots to use various magic. Depending on the party composition in you've decided to use, specific teammates may be built to wield magic Materia more. For example, Aerith has abilities that enhance spells, so it might be best to have her use the most Magic Materia.
Certain types of blue Support Materia can be linked to a green Magic Materia to enhance its properties in some ways. You need to have gear with linked slots in order to use this rare synergy between Materia items.
Materia
Description
Poison
Allows you to use toxin-related spells.
While the Poison Materia comes equipped with Red XIII at the start of Chapter 2, the spells attached to this item are strong enough to warrant buying another. The Bio, Biora, and Bioga spells are all excellent for dealing damage over time to enemies with larger health bars. While some creatures may resist the deadly toxins from this magic, most foes will succumb to deadly poison and go down much faster in battle.
Materia
Description
Healing
Allows you to use healing spells.
Another Materia you'll want to get more of is Healing, the item that lets you cast spells that restore the health of your party members in. While Cure and Cura simply give back HP to your favorite fighters, the spell Regen from this Materia gives you health over time instead. This makes Healing one of the best Materia to level up first so you can use strong spells designed to revitalize your party fast in a pinch.
Equipping the AP Up blue Materia to Healing will allow you to earn AP
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