The best support character for your party is undoubtedly Aerith in , but this kind soul can fiercely protect her friends if you find her best staff weapons. Aerith excels at long-range combat, casting spells that can buff her allies or debuff enemies. Many skills learned from new weapons found in story Chapters also deal plenty of damage, allowing Aerith to fight on her own.
Similar to Red XIII's weapons in and the tools of other party members, Aerith has seven total weapons you can collect throughout the game. Most of these items are found in rare purple chests hidden in explorable areas you visit in certain Chapters. However, some are given as rewards for completing quests or getting high scores in mini-games you discover during your adventure.
Ability
Description
Proficiency Bonus
Lustrous Shield
Conjure a magical shield that keeps enemies at bay and stops projectiles.
Defend against an enemy's attack (one time only while active).
The Wizard's Rod gives Aerith the ability to protect her from other enemies that utilize long-range attacks, which can be quite useful against some foes. Creating a shield to prevent enemies from damaging Aerith lets her cast spells from the best Materia in you've managed to collect on your travels. However, stronger abilities from other weapons provide better protection than this skill.
Ability
Description
Proficiency Bonus
Arcane Ward
Conjure a ward. Attack spells cast within the ward will automatically be cast twice.
Activate the effects of the ward (one time while the ward is on the field).
Aerith's starting weapon in is the Guard Stick, whose ability teaches you how strong this flower saleswoman can be with the right magic. Any spell cast within the circular Arcane Ward Aerith activates happens twice for the same MP cost. For example, using Fira from the Arcane Ward shoots two fireballs at a targeted enemy instead of just one, giving you more flexibility in combat.
According to a video by YouTube creator NorZZa, Aerith casting
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