Helldivers 2 is a funny game, with great physical comedy that naturally occurs from its robust friendly fire mechanics. It’s also a challenging game that pits extremely squishy Helldivers with limited resources against endless waves of enormous bugs. But few people talk about how it’s sometimes a terrifying game thanks to the Automatons.
However, on Monday, Helldivers rejoiced over a decisive and collective victory over the Automatons and their claimed territory. These Terminator-style robots are clearly designed to be malevolent. They patrol around, buzzing in binary code, surveying the lands with glowing red eyes. If that’s not enough to convey “bad” in visual language, Arrowhead Game Studios has thoughtfully added skulls impaled on spikes attached to their exo-skeletons. The first reaction my primal brain has upon seeing an Automaton is “NOPE.”
I didn’t think much further into it because my friends and I were too busy following Major Orders from Super Earth Command on the galactic map. We failed to liberate Tibit, fought for Malevelon Creek, and faced down gunships on multiple planets. I used to think the robots were much rougher than bugs, but I learned new strategies, and it was deeply satisfying to drive the Automatons off the galactic map for good. We all knew that they would return since that’s how Arrowhead runs the game. We just thought it would take longer than two days.
Somehow, the Automatons returned.
As suspected all along, the previous Bot force was merely a vanguard. A massive fleet has now begun an assault of Cyberstan and the surrounding planets. Helldivers, hold back this unprovoked invasion. The fight continues! pic.twitter.com/2DzEued7mm
Players just got back in the groove of fighting bugs again when the Automatons suddenly emerged with a new fleet, forcing us to defend two new sectors. They are making a huge push towards Cyberstan, and the Helldivers are the only thing in their way. And the more time I fight these guys, the more I realize
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