emphasizes Weapons at the midpoint of its story, though the creatures that appeared were not those remembered from the original. The Weapons of are remembered as colossal, gem-themed beasts called forth by the planet during times of crisis. While Square-Enix included these same thematic ideas leading to the Weapons reveal, the creatures themselves look vastly different.
The Weapons featured in are diminutive compared to their original counterparts and are much more closely tied to the lifestream — the river of life central to lore. Because of these unexpected shifts, Weapons were met with confusion and mixed responses by players. However, considering the game's reliance on s expanded universe, these Weapons are likely tied to an ongoing plot thread woven throughout the Remake Trilogy's story.
Many players have noticed something off about Aerith in Final Fantasy 7 Remake, and developers confirmed there is indeed something going on with her.
and have drawn on material from across the Considering this, there's little reason to assume that these new Weapons aren't a part of this same lore-expanding strategy. Despite player reactions, Weapons are likely part of an effort to include the novel loreinto the trilogy.
Player reactions to these new Weapons have been mixed, often leaning toward the negative, with many feeling confused as to Square-Enix's intentions by including such different-looking creatures so early in the story. The original Weapons only appeared well past the events of the Forgotten Capital when Cloud and the party made their way to the Northern Crater. Instead, in Shinra's executives mention the Weapons during Chapter 6, «Fool's Paradise.» Further, the dialogue suggests they are linked to the «Magnus Materia,» assumed to be the updated translation of «Huge Materia» from the original story.
It is not these elements, though, that garnered mixed reactions. Rather, it is the new Weapon's designs that leave players confused as to their purpose.
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