Patch 1.1.1 for Diablo 4 finally has a release date, going live on August 8th for all platforms. It brings some major buffs to different classes and other significant gameplay changes. Nightmare Dungeon and Helltide monster density are being increased, but so is boss health post-level 60.
It starts at 50 percent increased health for level 80 bosses, which scales up to 150 percent increased health for level 150 bosses. The good news is that level 35 and higher bosses are guaranteed to drop Legendaries. Treasure Goblins also have an increased chance to drop a Legendary from level 6-14 with guaranteed drops from level 15 onwards.
If that weren’t enough, Legion Events from level 35 onwards are also guaranteed to drop Legendaries. The cost of refunding Skill and Paragon Points is less, starting at 12 percent when level 50 and capping at 40 percent less at level 100. You can also stack 99 Elixirs instead of 20 and purchase an extra Stash Tab.
Check out the various changes below and full patch notes here.
Gameplay Updates
Monster Density
We are increasing monster density in Nightmare Dungeons and in Helltide.
Bosses above Level 60 will have more health. Examples:
Bosses and Events
Developer’s Note: We are making adjustments to the health values of high-level boss monsters.
General
Developer’s Note: Leave Dungeon ability was being used as another method of easy escape from danger in dungeons, particularly for Hardcore players. However, we recognize that this is outweighed by the downside of the game feeling less responsive. We’ve heard your feedback, and are reversing this change.
The following Nightmare Dungeon affixes have been removed:
Malignant Hearts
Caged Heart of Spellbreaking
Generic Unique Items
Temer
Read more on gamingbolt.com