Some topics in the Diablo community will always spark controversy — Stash space, drop rates, itemization, and the in-game Shop have all been hot topics burning their way through circles of Wanderers since Diablo 4 launched. We've got our own opinions: read on to find out more about our take on the upcoming Sorcerer tuning in Diablo 4! We're one day away from Patch 1.1.1, better known as the emergency patch that tries to fix at least some issues of the Sorcerer class in Diablo 4. We took a thorough look at the upcoming changes and how they will change the Sorcerer meta and its underlying problems. Diablo 4 Patch Notes: Patch 1.1.1
— Changed to: Fire Bolt generates 2 Mana when hitting an enemy.As rightly stated by the developers, this change removes the modifier's Burning condition and thus lets generate Mana always and on every first hit. In practice, this won't have a massive impact on Fire Sorc gameplay thanks to great Mana regeneration passives available in the mid and late stages of character progression.
— Changed to: Casting Fireball increases its radius by 50%. — Changed to: Fireball's Critical Strike Damage is increased by 20%. This bonus is increased to 30% if Fireball hits 3 or more enemies. Changed to: Casting Fireball or Meteor increases your Critical Strike Chance by 5% for 5 seconds, up to 15%. Changed to: Increased the Critical Strike Damage of Meteor and Fireball by 20%-40%. Double this bonus against Healthy enemies. Damage penalty reduced from 65-55% to 43-35%. Damage to Stunned affix replaced with Lucky Hit: Chance to Restore Resource. Reduced the distance offset per bounce range from 3 to 2.5. This should make it easier to hit close enemies with Fireball.The removal of 's distance condition
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