As loveable as they often are in movies, rogues and scoundrels really don’t make for the best heroes. When you’re up against world-ending dangers, you really want someone stoic, steadfast and competent like a Captain America, not a ruffian who you’re not entirely sure you can put your faith into (unless they’re being played by Harrison Ford, that is). Unfortunately, that’s all that you’ve got at your disposal when putting together The Lamplighter’s League and sending motley assortments of underqualified agents on missions to stop the Banished Court.
Three nefarious factions are all pulling toward world domination in this pulpy alternate version of the 1930s, with the three Scions of Nicastro, Marteu and Strum all employing a menagerie of standard goons and drawing upon more supernatural forces from the Other Side to bring their plans to fruition.
All that stands in their way is the assortment of misfits that are recruited into the Lamplighters League, a team that you’ll lead into the XCOM-like plate spinning of needing to counteract the Banished Court’s schemes before time runs out. Each week presents new missions and things to do on the world map, whether it’s assigning an agent to a simple investigation mission that rewards you with key resources, or leading a team on a combat mission to try and rewind the ever-ticking doomsday clocks.
From playing the game’s opening a few months back, there’s capacity here for lengthy narrative missions that feature a blend of real-time navigation for exploration and setting up for ambushes and the opening round of combat, and smaller, more straightforward bouts of beating up baddies.
Whether it’s a Sabotage that aims to destroy Dimensional Drills, a Theft mission to try and recover
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